Patch: R7 Client, R10 Server

  • - MP – New Server browser
    - MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    - MP – Crash fixes relating to ALT+TAB at different times throughout the game
    - MP – Hang fix when trying to connect to a full server multiple times
    - MP – Deletion of soldiers now possible through the account pages in game
    - MP – Removed screen flash during loading
    - MP – Added support for colour blind players
    - MP – Fixed crashes relating to faulty server banners
    - MP – Servers closing during connection no longer cause the client to hang
    - MP – Auto team swap reflects correctly in the scoreboard
    - MP – Fixed scoreboards when switching teams before spawning
    - MP – Rush scoreboards fixed
    - MP – Veteran ranks no longer display as “12”
    - MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    - MP – Logout/Login button correctly reflects the player status
    - MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
    - MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    - MP – Reduced the brightness in Russian vehicles
    - MP – Medic gadgets now display correctly if the defib is not unlocked
    - MP – Server filter options are remembered
    - MP – Punkbuster filter now works as intended
    - MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    - MP – CANCEL server refresh is implemented
    - MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    - MP – The chat no longer displays the incorrect player name when appearing
    - MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    - MP – FoV no longer causes the UAV station to rotate
    - MP – Fix to correctly display the unlock progression at the end of round
    - MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    - MP – One account can no longer connect to the same server multiple times
    - MP – Squad Death Match is correctly named during loading
    - MP – Server browser no longer gets a bad FPS when filtering Conquest
    - MP – Server info banners correctly clear between displays
    - MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    - MP – Correct camera collision for vehicles' heavy machine gun
    - MP – Game no longer crashes if the player sends a message in the loading screen
    - MP – Trying to join a full server no longer causes the game to hang on Please Wait message

  • Da sind ein paar sehr vielversprechende Fixes bei. Fehlen noch maps und sonstiger content, um es weniger langweilig zu machen...

    • Offizieller Beitrag

    Hast 3 stück nicht mitkopiert :)


    # MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    # MP – Kit/gadget loadout saved between sessions
    # MP – Window on static guns is now transparent on DirectX 9 systems



    Serverseitig auch schöne Änderungen


    Here is the R10 Server changelist


    * Punkbuster is required ON for ranked servers
    * Ranked servers cannot be started with a password
    * Autobalance message goes to text-chat instead of in the middle of the screen
    * Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!





    Soll wohl gegen morgen Vormittag released werden. Hoffen wirs :)

  • meins:
    "- MP – Server filter options are remembered"


    deins:
    "# MP – Most server filter options are remembered it doesn't remember the setting in dropdowns"

    die haben es im nachhinein nochmal geupdatet^^


    http://blogs.battlefield.ea.co…r10-server-changelog.aspx


    Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.

    • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!


    lol dann einer im forum:
    Can you not tell us what weapons you've balanced so we can at least know which ones to keep an eye out for?


    Antwort von Bazajaytee:
    Thats the point of not telling you, so you dont go looking for the changes instead you feel what the changes are.
    We'll tell you later what the changes were.


    For example, once in BF2 we put in our changelist we had tweaked an assault rifle. The feedback ranged from "Horrible changes it is ruined" to "OMG this is so much better" and in the end we didn't actually change a thing with the gun. So telling you what is changes doesnt get an unbiased review of whether you think the changes are for the better or not.

  • R10 Server ist live!


    http://blogs.battlefield.ea.co…1/ch-ch-ch-changes.aspx##


    Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.


    Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    Decreased the damage of the PKM over long range to balance it with other LMGs.
    Increased the base damage of the Type88 LMG to balance it with other LMGs.


    Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.


    Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
    Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.


    Reduced the base damage of the PP2000 to balance the increased range.
    Increased the damage of the 9A91 over long range to balance its lower magazine size.


    Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    Increased the damage of the MP412 over long range to balance its low rate of fire.
    Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.


    Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
    Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    Slightly increased the Health of soldiers in Hardcore for better Kit Balance.


    Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


    Fixed a bug where the BMD3 would take extra damage to the front armor.
    Reduced the explosive damage from Attack Helicopter cannons.
    Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

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    AAAHH alles kaputt gepacht ;)