Unser Server läuft bereits auf der R8 Version
Zitathttp://forums.electronicarts.c…-online.html#post13590918
* Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
* Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
* Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)
Es sei aber dahingestellt ob es wirklich so gut funktioniert. Es gibt mehrere Posts im Forum darüber, dass auch die R8 version keine 24 Stunden stabil lief.